![]() Hoping to get a wrangle on the particle density, if that's even exposed UTF8, I know there's some kind of tool out there that patches the TES5Edit executable to allow it to handle UTF8 strings properly. MNAM - Unknown is just the old texture path, which is now the path to the material file (BGEM), which contains material metadata and texture paths (can be de-compiled to JSON using Gibbed's Fallout 4 tools, which the game will natively read without needing to compile back into binary.). ![]()
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